Post by Revenge on Sept 1, 2008 21:49:21 GMT -4
Please note that some powers have subsets, which are covered in posts below this. If you need to find something quickly, use the f and crtl keys.
A
B
C
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D
E
Immunity grants the user immunity to one of the above energies. Reflection sends one type of energy back at the original source (Namely the one who fired it at the wielder of reflection.)
[/li][li] Energy Sourcing
[/li][li] Echolocation - the ability to use sound to locate things.
[/li][/ul]
F
[/li][li] Flight - Allows for flight, be it via wings, levitation, or some other means.
[/li][li] Future Sight - the ability to see events in the future, either at will or whilst asleep.
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G
H
[/li][li] Heightened Senses- The user has one or more senses that are highly tuned compared to other people, be it an unnatural degree, or an additional property. Types are as follows;
[/li][li] Animal Senses- Generally more acute senses compared to a regular human's. The user is virtually impossible to surprise as a result.
[/li][li] Echolocation- See individual entry.[/center]
[/li][li]
[/li][/ul]
I
J
K
L
M
[/li][li] Martial Arts- The user has had extensive martial arts training, either in an oriental style, or street-fights.
[/li][li] Mass Variation: Other- Allows the user to alter the mass of another object or being.
[/li][li] Mass Variation: Self- Allows the user to alter their own mass.
[/li][li] Matter Ingestion - the ability to consume any type of matter without harm to self.
[/li][li] Merge - the ability to merge two beings into a new, stronger being.
[/li][li] Memory Manipulation - the ability to enhance or erase ones memories.
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N
O
P
[/li][li] Power Bestowal - the ability to animate non-moving things.
[/li][li] Power Mimicry - the ability to take other's super powers.
[/li][li] Pheromone Manipulation - the ability to manipulate pheromones to different effects.
[/li][li] Poison Generation - the ability to assault others with one or more varieties of toxins, with widely disparate effects.
[/li][li] Prehensile/animated hair - the ability to animate or change the length one's hair.
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Q
R
S
[/li][li] Solidify- The user can harden their body to the extent that they can not be hurt physically. However, the user can not move, the effects are temporary, and it can not be repeated for a period of time.
[/li][li] Speed- The user is faster than normal people, both mentally and physically.
[/li][li] Strength - the ability to move large weight than a normal human.
[/li][li] Stretch- The user can stretch their body in various ways, be it arms, legs, or chest for example.
[/li][li] Self Detonation - the ability to explode one's mass and reform.
[/li][li] Sonic Scream - the ability to use one's vocal cords to make sound waves with a loud and destructive force.
[/li][li] Shadow Manipulation - the ability to create or manipulate darkness to take a shape.
[/li][/ul]
T
U
V
W
X
Y
Z
A
- Accelerated Healing - the ability to heal oneself in a time span not normally possible
- Animal Mimicry - ability to mimic the abilities of select animals.
B
- Biological Manipulation - the ability to alter a being's biological make-up. This includes but is not limited to healing, genetic alterations, physicals alterations, or illness.
- Body Part Subsitution - the ability to replace one's limbs or other body parts with those of another.
- Bone Manipulation - Ability to manipulate the bones in one's own body. This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones.
C
- Chameleon Ability- Allows the user to blend with their surroundings
- Claws - Claws, talons, or blade-like weapons held in, attached to, or grown out of the user's hands/feet.
- Cybernetics - Not essentially a power, but is a cybernetic item in the wielder's possession. Types are;
- Bionic Arm- gives super strength in that arm only
- Power Booster - Increases one power the user has, be it with an effect, or increases the power itself. Prolonged use will make the device inoperable for a time.
[/li][/ul]
D
- Duplication - the ability to make than one of oneself.
- Durability - ability to be hurt more before it actual effects oneself.
- Density Control - the ability to change one's density.
E
- Energy Attack }
- Energy Immunity }
- Energy Reflection } ll linked. Attack uses one of the following types as a directed attack;
- Cold/Ice
- Heat/Flame
- Electicity/Lightning
- Sound (Sonic up to Ultrasonic)
- Vibration
- Light
Immunity grants the user immunity to one of the above energies. Reflection sends one type of energy back at the original source (Namely the one who fired it at the wielder of reflection.)
[/li][li] Energy Sourcing
[/li][li] Echolocation - the ability to use sound to locate things.
[/li][/ul]
F
- Field Manipulation- The user can sense disturbances in a certain field, and also allows the manipulation of the field to an extent. Fields are;
- Electric - Grants control of an electrical device, causing malfunctions and such to occur. If used to short out an electrical system near someone, it is classed as a weak electrical energy attack.
- Gravity- Allows for the manipulation of gravity in a small area. Can be used to increase jumping height from lessened gravity for example, or to increase gravity in an area.
- Magnetic- The user can manipulate magnetic fields in small areas, and attract or repel metallic objects at will.
[/li][li] Flight - Allows for flight, be it via wings, levitation, or some other means.
[/li][li] Future Sight - the ability to see events in the future, either at will or whilst asleep.
[/li][/ul]
G
- Growth - Allows the user to double their size and mass, and are tougher in their enhanced form temporarily before they must return to normal size.
H
- Health- The user has unnaturally good or unusual health/recuperative abilities. As follows;
- Disease/Radiation Immunity - Grants the user immunity to all forms of radiation and all but the most virulent of diseases the first time they are encountered.
- Environmental Survival- The user can hold their breath for extended periods of time, and/or resists vacuums and high pressures, breath in rarified air, or even have no need for air at all.
- Toxin Immunity- Like Disease Immunity, only really toxic poisons will be effective on the user, and only the first time they are encountered. The user is immune to all general poisons as well.
[/li][li] Heightened Senses- The user has one or more senses that are highly tuned compared to other people, be it an unnatural degree, or an additional property. Types are as follows;
[/li][li] Animal Senses- Generally more acute senses compared to a regular human's. The user is virtually impossible to surprise as a result.
[/li][li] Echolocation- See individual entry.[/center]
[/li][li]
[/li][/ul]
I
- Intangibility - the ability to pass through solid objects or life forms.
- Intuition- The user's sense of intuition is heightened to the extent that it is like a subconscious alarm, and thus prevents them from being surprised. It is also useful in giving hunches in things (Eg: Which wire can defuse the bomb?), nothing specific though, just a general warining.
- Invisibility - the ability to render oneself unseen.
- Immortality - the ability to never age or age at a slowed rate.
J
K
- Kinetic Absorption - the ability to take in kinetic energy and turn it into physical strength.
L
- Larger- The user is either taller or broader and heavier than normal, allowing them to be more damage resistant and stronger than a normal person
- Leaping- The user can leap great distances with ease.
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M
- Magic- The user can use magic in a specific way. Types are:
- Astral projection- Allows the user's spirit to leave the body and move on it's own. Classed as intangible, the spirit can pass through objects. While used, the user sees all the projection sees... It is also hard to detect the astral form, but the user is comatose and totally defenceless while using the projection.
- Energy Strike- A magic version of the Energy Attacks.
- Enhancement- Gives the user one of three enhancements to their body while being used; Speed, Invisibility, or Flight.
- Hypnosis- Allows the user to temporarily hypnotise another person or animal.
- Restraint- Allows the user to retrain their target magically.
[/li][li] Martial Arts- The user has had extensive martial arts training, either in an oriental style, or street-fights.
[/li][li] Mass Variation: Other- Allows the user to alter the mass of another object or being.
[/li][li] Mass Variation: Self- Allows the user to alter their own mass.
[/li][li] Matter Ingestion - the ability to consume any type of matter without harm to self.
[/li][li] Merge - the ability to merge two beings into a new, stronger being.
[/li][li] Memory Manipulation - the ability to enhance or erase ones memories.
[/li][/ul]
N
O
- Omni-linguism - the ability to understand any language.
- Omniscience - ability to know everything.
P
- Precision- The user has an uncanny knack for hitting the right spot of a target, and know the geometry of any object by simply looking. For a building, this would be the rough layout of the rooms, and where the likely entrance/exit might be.
- Probability Manipulation- allows the user to either consciously or unconsciously manipulate the probability of an outcome in a situation, however Unconscious manipulations can not cause anything particular to happen, and is more often than not classed as "Sheer dumb luck".
- Psi Power- The user can use a psychic power form the following;
- Psi Blast- The user throws a mental bolt of psychic power at the living target.
- Pyrokinesis- the user can make either themselves or other things burst into flame with their mind.
- Telekinesis- Allows the user to move objects without physically touching them.
- Telempathy- Allows the user to detect and influence the emotions of others.
- Telepathy- The user can read minds of others, and communicate with them without speaking normally.
- Transmutation- The user can change an object into another. The end result has to be of similar size and materials to the start otherwise it would backfire.
- Psychometry - the ability to tell and object's past or future, often by touching it.
- Possession - the ability take control or or take ones powers via astral projection.
- Physic Weapons - ability to make weapons that can harm mentally but not physically.
- Power Sensing - the ability to know if a person has super powers, and if they do, what the powers are.
- Technopathy - ability to manipulate technology.
[/li][li] Power Bestowal - the ability to animate non-moving things.
[/li][li] Power Mimicry - the ability to take other's super powers.
[/li][li] Pheromone Manipulation - the ability to manipulate pheromones to different effects.
[/li][li] Poison Generation - the ability to assault others with one or more varieties of toxins, with widely disparate effects.
[/li][li] Prehensile/animated hair - the ability to animate or change the length one's hair.
[/li][/ul]
Q
R
- Reflexes - the ability to react faster than a normal human
- Reactive adaptation/evolution - the ability to build an immunity to something (can be permanent or temporary). (See Health)
S
- Shapeshift - Allows the user to shift into either a human-sized and proportioned being (Freeform), or into another form that may possess one or more of the user's other powers (Specific).
- Shrink- Allows the user to shrink their size, making them harder to hit, faster, and also more agile while shrunk.
- Skills- The user has skills in one of the following everyday areas;
- Computers- The user is competently skilled in all forms of computer knowledge, and can access any system given the right equipment and enough time.
- Disguises- The user is a master of disguse, but it is not 100% fool-proof, as things like height, weight, age, talking to someone who knows the voice of the one the user is impersonating, etc.
- Escapology- The user is a master escape artist. Given time, they can escape any physical bindings placed on them.
- Gymnastics- The user is better than an Olympic-level gymnast, and is capable of walking tightropes without falling, or swing from buildings, flagpoles, lamp posts, and ropes with ease.
- Locksmith- The user can open any physical lock in no time, and with minimal equipment.
- Pilot- The user is a highly skilled pilot, and can fly aircraft and helicopters with ease, performing all sorts of manoeuvres. With an unfamiliar machine, they can familiarise themselves with the controls quicker than a normal person... In short, if it flies, they can pilot it.
[/li][li] Solidify- The user can harden their body to the extent that they can not be hurt physically. However, the user can not move, the effects are temporary, and it can not be repeated for a period of time.
[/li][li] Speed- The user is faster than normal people, both mentally and physically.
[/li][li] Strength - the ability to move large weight than a normal human.
[/li][li] Stretch- The user can stretch their body in various ways, be it arms, legs, or chest for example.
[/li][li] Self Detonation - the ability to explode one's mass and reform.
[/li][li] Sonic Scream - the ability to use one's vocal cords to make sound waves with a loud and destructive force.
[/li][li] Shadow Manipulation - the ability to create or manipulate darkness to take a shape.
[/li][/ul]
T
- Teleportation- allows the user to transport themself and anything they are carrying from one place to another in an instant, there is a maximum effective range however, of eight hundred metres.
- Tough Skin- The user's skin is much harder than normal, acting like a natural armour, be it scaly, or any other visual sign, or it may not be visable at all.
- Temporal Duplication - Ability to bring past and future versions of oneself back to the present.
U
V
W
- Wallcrawling - the ability to cling to surfaces and walk along them.
- Weapon Skill- The user is skilled with a form of physical weapon, be it a sword, or such.
- Weather Control- The user can control the weather in a small area around themselves. For example, if there is a strong wind, the user can increase it's power, or even stop it totally.
- Waterbreathing - the ability to breathe underwater.
X
- X-Ray Vision - the ability to see through objects.
Y
Z